AI Insights · Timothy · October 2021
Top 5 3D Anime Games in Chile Q3 2021 Performance
In Q3 2021, the top 5 3D Anime Games in Chile showed varied trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance metrics across a unified platform.
In the third quarter of 2021, the top 5 3D Anime Games in Chile exhibited diverse trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these performances across a unified platform. Below, we delve into the specifics for each game.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw fluctuations in its weekly revenue, reaching approximately $84.7K at the end of August and stabilizing around $35.6K by the end of September. Weekly downloads peaked at 24.2K in late July but declined to about 11K by the end of the quarter. The game's active user base remained robust, peaking at 112.8K in mid-July and ending the quarter with 97.5K users.
Guardians of Cloudia by NEOCRAFT LIMITED experienced a steady decline in weekly downloads, starting at 11.9K and dropping to about 1.6K by late September. Revenue trends were relatively stable, peaking at approximately $12K in mid-July and ending the quarter at around $7.9K. Active users also saw a downward trend, starting from 20.6K in early July and decreasing to 5.3K by the end of September.
High School Simulator 2018 by tomoya sugikami maintained a consistent download rate, peaking at 6.9K in early September and concluding the quarter with around 3.3K downloads. The game’s active user base showed a slight increase mid-quarter, reaching 17.2K in mid-September, but dropped to 10.6K by the end of the quarter.
SAKURA School Simulator from Garusoft LLC had steady weekly downloads, reaching approximately 5K in early September and ending at 4.6K. The active user base grew steadily throughout the quarter, starting at 19.8K and peaking at 25.5K in mid-September.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. showed varied performance metrics. Weekly revenue peaked at around $10K in mid-August and settled at approximately $5.2K by the end of September. Downloads saw a gradual decline, starting at 4.2K in early July and dropping to about 1.5K by the end of the quarter. Active users peaked at 19.9K in early August and ended the quarter at 11.3K.
For more insights and detailed data, visit Sensor Tower.